Gnome

Description
Gnomes originate from the destroyed Isle of Sancrist, their ancestral home for thousands of years was Mount Nevermind before a random experiment blew it into many small pieces and scattered the gnomish people to the winds.

There is a legend that gnomes stumbled across a powerful godly relic after the world was formed and managed to tap into its powers for a brief moment which resulted in many of their race transforming into dwarves and kender. It should be noted that the dwarves have gone to war over such suggestions although the gnomes care nothing at all for the past, only for the future.

Highly curious about 'how things work' gnomes are the tinkerers of Zebedee and are forever designing and building overly engineered contraptions that often result in explosive chaos. The inventiveness and intelligence of the race is second to none and even dwarven engineers are sometimes impressed. When said gnome reaches adulthood it is expected that he submits a request to the Guild subcommittee to which his family belongs, once it is approved he spends his entire life working on this Life-Quest. None ever finish.

Gnomes improve things. Rather than just coming up with a simple invention, the gnome will add several thousand ropes, pulleys, levers, gears, buttons and a steam engine to it before deeming it completed and production ready.

Tiny in height, gnomes tend to avoid crowded cities, particularly after an overly-intoxicated ogre developed the much loved sport known as Gnomeball.

Bonuses

 * Infravision
 * Naturally very high Dex
 * Naturally high Int
 * High bonus SP per point of Int
 * Very high Base SP
 * Bonus when fighting large creatures

Penalties

 * High weapon class penalty
 * Lower natural armour class
 * Naturally very low Strength
 * Lower natural Wis
 * Lower natural Fight
 * Lower Base HP
 * Lower Hit points per point of Con
 * Very low carrying capacity per point of strength
 * Low satiation capacity

Racial Weapons
Diminutive fighters, their size hinders their weapon choices though they are adept with daggers, staffs and short swords. The gnomish warrior has limited choices at his disposal, such is the fate of the tiny folk.

Preferred Classes
Vertically challenged, they utilize their small size and nimble dexterity to great effect when tackling much larger creatures. Coupled with their natural intelligence which is virtually unmatched in the other races they make adept thieves although their lowered attacking power and lack of wisdom can hamper them. Many become awesome Arch-Magi and surround themselves with an animated army of weapons, shields and summoned elementals for protection.